FGSD/F Event Horizon

"Perhaps it is best you don't learn the answer to that."

~Ar-i's response when asked if the vessel's armaments are, "...comparable in power to the force of a moon colliding with its planet."

Resurgence, Power, and Vengeance
Long before the Suicide War, towards the middle of the First Galaxy's original rampage across the Galaxy, a counterpart was designed for the Dark Lance- Which, at the time, was still under construction, with her true potential yet to be realized- That would surpass her larger "Sister" in near every way. She was, however, as stated, still designed to be considerably smaller, less-armoured, and without the RDR VIII, as her purpose was to serve as a battleship, not a daunting world-crusher of a flagship, and once the Lance had completed construction, with her true viability on both offensive and defensive fronts on full display to the Galaxy, the project, code-named, "Event Horizon," was abandoned, after which, the only set of viable blueprints remained in the mainframe archives, to later be destroyed with the embarrassing failures of the Warhammer. Ar-i's return to power, however, breathed life back into the long-dead military project, and, with the vastly improved technology of the era, the true successor- Beyond the half-hearted claims of the Warhammer, and even the winding story of perseverance and determination tied to the Mata'beir- To the Dark Lance was drawn up, using the original blueprints, as rough and unfinished as they were, from the dusty archives of the Azt'velor. This new ship, so dubbed after her original code-name, represents the power and hopes of the Ann'mui people, and stands as a monumental statement to the Galaxy at large that the Ann'mui are not only very much alive, but prepared to defend themselves, and even counterattack.

The Event Horizon possesses a far narrower frame than the disproportionately wide and flat Lance, though not stretched to the extent of the Warhammer; Overall being the smallest of the true Superdreadnought Flagships, measuring in at only thirty-two kilometres from bow to stern, and thirteen from wingtip to wingtip. In terms of sheer mass, however, the Horizon is just shy of the seventy-two kilometre long Warhammer, as the ship, despite her smaller size, is composed of layer upon layer of refined Ann'mui Steel, with far less internal space as a consequence, leading, ultimately, to some rather questionable, ambitious decisions in regards to overall internal space, which have, while allowing the vessel to retain both the desired defensive and offensive capabilities, drastically shrunk the hallways and living spaces aboard the ship. From stem to stern, the ship is painted black, though not with the monochromatic paint that rendered the Dark Lance nigh-invisible to the naked eye while in space, instead opting for a much cheaper, lower-maintenance coat, though still dark enough to blend in considerably well with the environment in space, likely able to go unnoticed from below, if one isn't looking specifically for her. Most notably, the ship possesses far more vibrant paint, running the length of the ship in two mirrored lines- One orange, one purple- With an intricate, circular design in the center of the second segment from the stern, meant to recreate the appearance of the Dark Lance's superlaser when charged.

As the second-heaviest of every Ann'mui Vengeance-class dreadnought in history, the massive engines powering the Event Horizon possess the power to be utilized as a weapon by function alone, capable of scorching Ann'mui Steel and melting smaller starfighters unprepared for the intense heat, while the thunderous reverberations generated by the opening and closing of the exhaust gates can destabilize and wear away at the framework and general structure of even larger ships, though the effect is effectively unnoticeable with ships over a kilometre in length. In-atmosphere, these same reverberations can cause the very ground to shake up to two kilometres away, and can cause permanent hearing damage over a very brief period of time, as well as disorient anyone in range of the tremors caused by the engines, which has led to the development of a specific helmet and armour designed to protect the soldiers aboard the ship when deployed to the surface or piloting the accompanying fleet of starfighters.

Compliments
As the flagship of the Black Navy, the Event Horizon is never without a large assortment of supporting vessels, ranging from the Scarlet Twins, who rarely leave the ship's side, to massive squadrons of fighters ready at the press of a button to defend her, not to mention the fleet itself, often not far behind. The Horizon is designed to spearhead major operations, including invasions and the defense of critical planets, and as such, is well capable of holding her own with just the onboard complimentary forces and guns, however, she's rendered nigh-unstoppable with support, and full use is made of this whenever possible.

Scarlet Twins
The two smaller capital ships, only just below the size and mass qualifications for a Superdreadnought at twenty-eight kilometres in length, focus heavily on where the jack-of-all-trades approach of the Event Horizon lacks- Though this is extremely relative, as the sheer, unrelenting amount of firepower aboard the vessel surpasses even the Lance. This strategy, while it does render the individual ship vulnerable to her counterpart's focus, works incredibly well with both vessels in range of supporting both each other and the flagship herself, and rendering the three effectively invulnerable, so long as they remain together.

Scarlet Banner
The Scarlet Banner, the youngest of the three ships, contains a relatively light, extremely precise armament of far higher frequency than her sisters, and functions more as a mid-to-long-range anti-fighter vessel, as her cannons- Relatively speaking, P-IF cannons are nothing to scoff at, however small- Have a smaller, faster shot, with less damage output and armour penetration potential overall, but with a far larger explosive radius on contact, and, in the case of the vessel's railguns, proximity fuses, to ensure even a missed shot will do damage.

Scarlet Tide
On the polar opposite end of the spectrum is the Scarlet Tide, with far fewer cannons than her sisters- Roughly one-thousand less than the Dark Lance's original armaments- That possess the ability to tear apart ships of her size, below, and to some great extent, even above. The piping systems running stem-to-stern for each of her superheavy guns are top-of-the-line, designed specifically to be the most efficient and powerful they physically can with the technology of the time, making even the vessel's lighter armaments easily on par with some of the Horizon's superheavies, though even she couldn't dream of piercing the flagship's armour before being destroyed, herself.

Mata'beir
An ancient ship from the time of the First Galaxy's initial reign, the Mata'beir is an Ann'mui Es-ven-class Dreadnought Star Defender; The only remaining, smallest, and lightest armed of the original thirty of her class, however, despite this, she is one of only three ships in frequent use by the First Galaxy's navy- Of which the other two are the aforementioned Banner and Tide- Too large to be effectively serviced by the flagship herself, requiring the Ring Driveyards' assistance in the event of damage. The ship has served the Ann'mui without fail since her construction, and, as such, has been kept in pristine, unchanged condition, to the point of the autopilot AI gaining the same form of sentience as a standard astromech droid with too much time between memory wipes, and has a distinctive personality, often reacting to the situations around her with noticeable tilting to port or starboard, or, when set near the Trinity itself, with increased fervor to her engines and turret traversal speeds, as the ship has shown to be profoundly jealous of the power of the larger dreadnoughts. All the same, however, she does appear willing and eager to follow closely behind the Scarlet Banner, in specific, a few degrees to her starboard stern, and slightly below her keel, as if to be able to "See" beneath the warship, but still trace the path of her bow, implying she believes the Trinity to be capable of the same level of thought as she is, and believes their sharper bows to be pointed in the direction of their attention. The six pairs of stern, radial pseudo-wings, situated on articulating pivots, are moved of their own accord, usually in response to the ship's emotions, with an upward position often attributed to a positive emotion, and downward attributed to negative, though the ship has developed a vast collection of variations in which to hold her wings, and has even been seen attempting to deceive onlookers by setting her wings in a general positive position, but moving lethargically, as if she were upset over something. She is widely regarded as the Hero Ship of the Ann'mui, and has displayed pride in being referred to positively by the crew aboard, while displaying meeker, hurt mannerisms when insulted, implying she values the Ann'mui's opinion of her very highly, and even appears to have some personal vanity and insecurity, often responding as if insulted when referred to as "The Ann'mui Hammerhead," due to her prominent hammerhead design, and has been overheard calling the Corellian CR90 Corvette and Rendili Hammerhead-class cruisers "Unprofessional, poorly-designed hunks of metal," before proceeding into an almost self-assuring rant that her design is superior in both firepower and aesthetics.

Hangar Bays
As the Horizon was initially intended to be a support vessel for the Lance, a massive retrofit was needed in regards to her hangar bays, with the original designs having massive hangars far too frequently to be easily defensible, with yet more compromises in the way of armour to allow for such frequency. Through compromise after compromise, eventually, a design was decided upon that still allowed for a large army of fighters, as well as larger vessels- With one of the two larger hangars beneath the ship even capable of carrying several ships as large as Imperial-II-class Star Destroyers- To dock for transport, refueling, and general maintenance with relative ease, which allows the ship to actively deploy numerous general navy ships, such as the Ka'zzhi-class Star Defenders, whenever needed.

Armaments
From the success of the Dark Lance's tiered batteries, the concept was further improved in the original project, and ultimately perfected in the final draft, leading to a vessel utilizing every available square centimetre of the estimated sixty total kilometres of piping- All dedicated to most effectively weaponizing the vessel's singular fuel source- With a force of cannon fire beyond anything seen in the Galaxy. With no RDR VIII to consistently drain a third of the ship's fuel, the entirety of the excess not used to propel and balance the smaller- Albeit heavier- Craft is dedicated towards the cannons, which, when combined with the far more efficient design of the piping's spacing- Compared to the previous Lance and Warhammer- Has allowed for much more powerful, much less fuel-hungry, much more frequent cannons, numbering over triple those of the Lance herself, at fifty-one thousand, seven-hundred fifty, surpassing even most extremely-well-armed battle-stations, though it should be clarified that the majority of these weapons are point-defense, and, at best, will bring down a large frigate when fire is focused; Only twenty-five thousand guns aboard the ship are considered proper Superdreadnought-grade cannons.

Due to the overwhelming odds the Ann'mui face, the Horizon has been equipped to the brim with as many cannons as they could fit aboard without seriously compromising her defensive capabilities, hurling the once-supportive role off the table and rendering her the single-most-heavily-armed ship in history, capable of tearing entire fleets into pieces with a single broadside. With the increase in frequency, the defensive circle of the ship spans every corner, with just a single, triangular blind spot, roughly two hundred feet at the widest, just ahead of the bow, though this space is nearly completely irrelevant, as the front thousand feet of the ship itself is effectively nothing but armour.

The ship has a full, three-hundred-sixty degree defensive sphere, covering every inch of her top, bottom, and equator, with the guns arranged in specific rows to allow the gunnery commanders in the bridge to easily comprehend the state of the many batteries. These rows are specified in the call-signs of the batteries themselves, with " + #" representing a battery above the ship's exact equator, and "  - #" representing vice-versa, of which, only the equatorial hyperspace railgun battery is truly neutral, with no positive or negative numerical designation.

Call-sign designations are as follows, and each call-sign is determined by this order in a six-step identification code.

 1)  Location:  2)  Position:  3)  Weapon Range: 4) Weapon Power: 5) Projectile Specification:  6)  Firing Method:
 * E = Exterior
 * I = Interior
 * I/H(1-30) = Interior, Hangars one-to-thirty
 * E/H(1-30) = Exterior, Hangars one-to-thirty
 * ET = Equatorial Trench
 * MP = Mixed Plating
 * P-(1-6) = Plates one-to-six
 * SW = Starboard Wing
 * PW = Port Wing
 * +(1-4) = Above Exact Equator, tiers one-to-four
 * -(1-4) = Below Exact Equator, tiers one-to-four
 * MP/SW = Mixed Plating and Starboard Wing
 * MP/PW = Mixed Plating and Port Wing
 * MP/W = Mixed Plating and Both Wings
 * SR = Short-Range
 * MR = Mid-Range
 * LR = Long-Range
 * SLR = Super-Long-Range
 * LP = Low Power
 * M = Medium
 * H = Heavy
 * SH = Superheavy
 * SH+(1-3) = Superheavy+, one-to-three
 * K = Kinetic
 * PIF = Py'xalos-Ion Fusion
 * HP = Hybrid Projectile
 * R = Railgun
 * PIF/f = Py'xalos-Ion Fusion Fire
 * Hf = Hybrid Fire

Railguns
Iconic to Ann'mui ships, P-IF railguns were designed as a deceptively simple solution to the prevalence of energy-based defenses of the time, utilizing purely kinetic shells weighing in anywhere from five hundred to thirty-thousand tons, with some exceptions, such as in the case of the FGHD-F Warhammer, weighing roughly as much as the first Vengeance ever utilized by the First Galaxy, that being, the Apocalyptica, at several hundred-million tons. The Event Horizon utilizes two references for her standard railguns: C'ei Azt'velor Keuten, which defends the Motherworld from the neighbouring moon, C'zamaan, and the standard-grade railguns of the Ka'zzhi Star-Defenders. Despite the abundance of cannons aboard the ship, only a twelfth are proper railguns, and only a third of those qualify near and around the superheavy classes, which required the ingenuity of the offworld Axi, the Azt'velor, to properly accomplish, leading to a miniaturization of their infamous railgun design to fit aboard the ship. While these have significantly less velocity, and, by extent, damage, than the defensive cannon, they make up for it in fire rate, with some able to fire off a round exactly every second, and general frequency. For the lower-grade cannons, a simple remodel of the Ka'zzhi guns was needed, and, thanks to the inherently low-powered nature of the specific model used, the Event Horizon was able to be armed with them en masse, holding the current record among Ann'mui ships for the most railgun use in history. Despite the different models, the Event Horizon's onboard railguns all share the same power source, that being, the generators near the ship's bow, and the wiring for transporting such massive amounts of power- Roughly ninety-four percent of all energy used aboard the ship- Is a major reason behind the infamously narrow corridors of the vessel's outer edges.

Cannons
Despite the standard model of P-IF cannons being pirated frequently by other peoples across the Galaxy, the Ann'mui and their constant rush through technology continue to bring to bear the most powerful renditions, with the latest models of even the lighter dreadnought-grade P-IF cannons easily surpassing those of even the Dark Lance's most powerful guns. The cannons littering the Event Horizon have three functions: Armour-damaging concussive impact bolts, incendiary bolts, and suppression bolts, which are shared across every power classification, though, depending on the specific classification, one may be more prevalent. Concussive impact bolts are the most unstable of them all, taking on a reddish-pinkish hue as the gases ejected from the cannon are a mixture of the two byproducts of the Py'xalos-Ion fusion, and can cause intense reverberations throughout the framework structure of ships- Especially much smaller, stouter vessels, though this is only to a certain point, as the SH+ batteries will typically annihilate ships below around a kilometre-and-a-half with a single bolt. Incendiary bolts are typically only found in the mid-grade batteries, as their usefulness is surpassed at a certain point by the other two variants in both higher and lower grades, however, when utilized where they are effective, the bright orange bolts produce an incredible, blazing heat within metal, typically sparking onboard fires and destabilizing massive patches of armour around the impact point. Suppression bolts are, by far, the most common, producing the signature royal purple carpets of cannonfire that Ann'mui dreadnoughts such as the Event Horizon are notorious for, and serving a more general purpose use, with no direct specialty, ranging from rapidly-firing perimeter defense weapons to ship-to-ship combat cannons.

Engine
The Event Horizon possesses a modern iteration of the Dark Lance's original P-IF engines, under the identification code, "FG-SDn-G Hs-t-G-U, M. XXI-" Elongated to, "First Galaxy Superdreadnought-Grade Hyperspace-to-General-Use, Mark Twenty-One-" Though the mechanism itself is considerably larger, with larger storage and generation tanks, as the ship weighs in at some forty-eight percent heavier than the relatively lightly-armoured ''Lance. ''The model of engine, designed specifically with Superdreadnoughts in mind, has eight distinguishable parts, with a total length of five kilometres, width of roughly one-and-a-half, and depth of one-hundred fifty metres, taking up a considerable amount of space in the ship's stern and surrounded by some of the heaviest armour on the ship, second only to the bridge's tower.

Space
While out of atmosphere, where it is most efficient, the engine functions by drawing Py'xalos gas and Ion fluid from two massive vats- Each filled over time by two smaller, separate vats, which function as breeding and production chambers for both entities- In quantities specified via algorithm according to the ship's needs. The gates prohibiting air from escaping into space through the engines are opened and closed in a rapid cycle, creating a constant vacuum that automatically opens floodgates holding the liquid and gas back, allowing them to mix, which produces an incredibly energetic explosion of energy and the signature trumpeting sound that Ann'mui ships have become infamous for. This energy is funneled in three directions: The heavier, more energetic resultant gas clings low and is focused out two narrow chutes, extending from a structure in the center commonly referred to as the "Anvil," into the ship's seven massive, rectangular exhaust engines to produce the thrust needed to maneuver such a large craft, while the lighter gas is funneled upwards, where it is divided yet further via several offshoots, each directed towards a specific kind of gun, with the second-heaviest byproduct of the reaction, only some few percent weaker than the material used for thrust going to the primary superheavy+ grade weapons, and so on and so forth, progressively weaker, until coming to a conclusion at the bow of the ship. At the bow, there are only ten individual pipeline branches, carrying the coolest, lightest gas, which is funneled into a chamber where it heats water into steam, driving the turbines that generate the ship's electrical energy, before the completely cooled, now-turquoise liquid is sent back down the ship to a waste vat just beneath the main ignition chamber where the process began, and is slowly incinerated as the process continues. The remaining oxidized gases are released through small vents at the top and bottom of the largest, primary exhaust engine, giving it a unique, wispy trail.

Atmosphere
In-atmosphere, while the general process remains entirely the same, due to it being mostly dependent upon the actual energy of the gas itself in order to progress along the system, the initial, naturally-automated catalyst of the vacuum of space is, obviously, absent while the ship is running within the atmosphere of a planet. The process is, instead, run by an internal vacuum motor- The entrance to which is protected by a membrane fine enough to allow the onboard atmosphere of the Horizon to pass through, but not so fine as to be permeable by the exhaust- Powered by a secondary generator, which itself is only activated when the engine output drops below the required, optimal eighty percent. Due to it now being a manual process, and the vacuum motor not being as perfectly effective as space itself, the rapid opening and closing of the exhaust doors slows noticeably, becoming less of a buzz, and more of a rattle.

Secondary
In the event of concerning damage in any way to the primary engine, the process is halted, and the fifteen backup engines- Only three of which the ship needs to run properly at any given moment- Are ignited. These engines run on much the same process, feeding from the same production chambers, however, they are much smaller, only two kilometres long, and scattered sporadically around the ship to minimize the risk of further damage to the engines. With a far weaker output- All fifteen combined only producing roughly 28% of the ship's standard thrust on the primary engine- The secondary engines are, in essence, the very bare minimum required to allow the Horizon to effectively operate in the unlikely event of damage worrying enough to warrant the deactivation of the primary engine.